Computer games are very popular with children and young people. Two-thirds of six to 13-year-olds regularly play digital games such as those found in Yes Gamers website (https://www.yesgamers.com/diablo-2/runes/), and almost three-quarters of young people between 12 and 19 years of age. The games are not only used as entertainment or distraction but also specifically as a social meeting point or as an occasion for reflection. How can this medium be taken up in everyday school life?
Computer games as an opportunity for teaching
The use of computer games in the classroom offers the opportunity to take up the everyday media environment of the students. The aim is not to completely replace the regular lessons, but to complement them in a meaningful way. Scientific work shows that computer games can not only help with the acquisition of knowledge or understanding of content but above all can motivate and anchor topics emotionally. In addition, computer games are exciting subjects to learn, just like books or films. Computer games are not a panacea either. They should be methodologically accompanied by further teaching materials and pedagogical reflection. To make this educational support easier for teachers, Games in class in Concept finder very different teaching concepts for computer games ready. Depending on the subject, grade level or topic, there is something for almost every class.
Computer games in the context of the 2016 curriculum
The use of computer games also makes sense from the perspective of Education plan 2016(BW) sense. Media education is one of the six guiding perspectives here. Computer games as a subject of instruction, but also as a tool, can help to integrate media education in an attractive and contemporary way. The overall learning objective of the media education plan is to”To empower children and young people so that they can face the new demands and challenges of this media society with confidence and with the necessary skills”. Those who play a computer game with the students in class and provide pedagogical support not only develop their technical skills on the device. The students can also learn something about the production of computer games and the content of the game. At the same time, the children and adolescents are not left alone with problematic issues or unreflected play behavior. Computer games can use very different fields of leading perspective media education cover. Particularly noteworthy here are information, analysis, reflection, and youth media protection.
Democracy is an unfinished project and a continuously changing field of learning. So the skills necessary for public life and politics in a democracy have to be learned and democratic action practiced again and again. On the other hand, businesses like biltipset.no have to follow the rules even if they are in a democratic society.
Aim of political education
Political education makes a significant contribution to the development of this democratic culture. It focuses on those questions – not ready-made answers – that are constitutive for peaceful coexistence in a society: the question of the distribution of power and the overcoming of inequality, of the freedom of the individual and the values that unite them, of the just balance of interests and future developments in society. Political education aims at critical ability and maturity and is part of the right to education of every individual in a democracy.
The democratic culture of a country is also an essential location factor for economic development. Political education promotes this culture by bringing the common good into play as a critical companion of social developments and imparting the skills that are necessary for a sustainable democracy, also under economic aspects, in view of the globalization of markets and production locations.
Political education as a prerequisite for future viability
Education enables you to understand the past, to shape the present and to design the future. To do this, it provides insights and knowledge, promotes skills and motivations and creates learning spaces and learning opportunities. Education is a lifelong and continuous process that cannot be limited to learning in formal educational institutions. It happens in different places and in different institutions, in different situations and at different times. In addition to formal learning – in schools, universities and vocational training – education also includes non-formal and informal learning.
Future-oriented and sustainable education therefore not only has the task of conveying information and knowledge but above all to promote skills and competencies that enable a tolerant, cosmopolitan, solidarity and democratic coexistence of all people.
Mission and self-image of political education
Political education is not limited to the traditional political fields but includes all places and fields of action in which political decision-making processes take place and people regulate their own affairs. It is more than political information because it aims at self-confident and competent action in social responsibility.